Behind the Scenes of Fallout, the Gaming World’s Most Astonishing Television Success

The Fallout TV series has come back to Prime Video, and it's accurate to state that audiences were pleasantly surprised by the caliber of its first season. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture various facets of the gamer's journey.

We followed vault-dweller Lucy, attempting to act with integrity and finding that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who begins to question his organization's leadership and causes plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the radioactive wastes.

Setting the Stage for a New Chapter

The debut season's finale revealed key information about those responsible for the global annihilation that trapped a society in bomb-proof bunkers for centuries. It also left plenty of questions unanswered for the second season – and, this time, expectations are much greater.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.

“Heading into the initial season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We are thrilled with the feedback to the show, so now people are arriving with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the franchise, even if it was a bit broken at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, desolate iconic highway vibe of the game is so much rewarding to translate into the show.”

In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its physical authenticity – its production team ensured real props and environments were constructed, mirroring the cobbled-together nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to feel like it’s real.”

Indeed, virtually every element you see on-screen is real, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are portrayed by practical effects, and were apparently rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by talented film-makers who are also passionate gamers, with the help of the original creators behind the video games. This mutual respect for the lore is apparent in the final product.

The second season is launching on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This format will allow for a different weekly discussion, a dynamic the team themselves are looking forward to engage with.

“It delves deeper, it’s bigger, it’s more humorous, it has a lot of surprises,” promises the game director. “I am excited to seeing what people think.”

Rebecca Sanchez
Rebecca Sanchez

Morgan is a tech journalist and electronics hobbyist with over a decade of experience in reviewing gadgets and sharing DIY guides.